![]() ![]() This knowledge is substantial for every CG artist. In this first one, we will talk about the theory behind digital images. Because of that, when rendering on render farms, large texture files can slow down the speed of uploading your project on nodes and opening your scene in a 3d application which can result in higher rendering time and consequently, cost. The overall space textures can take on a hard drive can be bigger than the scene’s filesize. Textures are one of the assets which, like geometry, may need a lot of a computer’s RAM, and to a lesser degree, their size and resolution can have an influence on rendering time. In this guide, we will focus on 3Ds Max textures. In the previous part of our guide to rendering series, we talked about optimizing scenes in 3ds Max through geometry. Guide to rendering: Optimizing 3Ds Max textures Part 1 1.
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